Meetup and a few other things

There hasn't been as much to report lately, but first things first. For those of you in the Eurozone or with a decent travel budget, hit us up in IRC. There will be a meeting in the haag from Jan 23rd to the 29th in conjunction with the people from TrinityReign. Lets get something fun done!

Keep watching for commits, I promise a few are coming soon. Also, give Jelle some props, he's done a tremendous amount of work himself. There are others helping but no one has the commit history that sueastside (Jelle) has!

Lets keep moving forward!

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Anvil with a blender interface?

Interface as in GUI and API, It allows many of blender's features, such as splitting windows infinitely, shearing them of in a separate frames, merging them, selecting the 'space' to show in a window, customizable headers, panels and menus (with similar 'layout' interface as blender's python API). As well as an operator based framework and command pattern implementation for full undo/redo. A property system still needs to be implemented... (ignore the ugly 3D scene, just something I loaded as to not just have a black viewport)
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Peragro Development Report - Volume 1

There have been many interesting things in the pipeline of late. When sueastside isn't busy on facebook, stalking American studs like myself, he has been hard at work on DAMN. As cool as the name sounds, the technology is even cooler. DAMN is a simple acroynm for Digital Assets Managed Nicely. If you are familiar with asset managers such as those used for the unreal engine, then you will know how handy such a tool is. Far more interesting though is that it uses a web based interface, making it platform independent.

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Douche month

Since it still seems to be douche month (see previous wolfire post), I'll add this link too:

3DMagix, 3DMagixPro, IllusionMage, scam

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Counterfeit Lugaru on Apple's App Store

If you work for Apple or know someone that does, please get this sorted out as soon as possible, thank you.

iCoder has no moral values what so ever.

http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-on-Apple-s-App-Store-...

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DAMN meet Anvil

Now that DAMN our asset managing system is as good as up and running, we're stuck with all this art that is neatly organised and automatically exported...what to do...what to do?

Build a world editor that tightly integrates with DAMN ofcourse!

Anvil (yes that's a pun on Valve's Hammer editor) is build around the CrystalSpace engine and our own 'assetclient'-library (DAMN being the assetserver), it's basicly a C++ interface to DAMN and allows to query the server for a list of assets and their transcoded self (previews and CS engine format in this case). It uses a threaded jobqueue to smoothly do queries and receive updates in the background. Transcoded assets have a version, when requesting an asset from assetclient, it will automatically look for updates and either download the asset or return the data from it's local cache. Our world-plugin built around assetclient even updates instances live when it detects an updated asset!

Read more about DAMN and Anvil on our wiki.


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Merry Christmas

The Peragro Tempus team wishes everyone a very open source Christmas. If you're not with loved ones, which we're sure of you're not, drop by our irc chatroom and recieve our blessings for the coming days and new year.

As a surprise to all of you in connection with these jolly days we have snuck something very special into the current release. If mommy bought Peragro Tempus for you for Christmas be sure to update your client and log in.

Your ever faithful servant,

Jekkar.

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Meeting 2010/12/18 Results

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Meeting 2010/12/18

 
2010/12/18 19:00
Etc/GMT
Right now we're at a point in design where we need to start thinking about implementing core gameplay aspects and general design ideas. We want to have a sort of brainstorming session where everyone could share their ideas about the game, general or specific, abstract or concrete. We will also check everyone's tasks for the next few weeks.
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DAMN gaining momentum

In the last weeks the Digital Assets Managed Neatly-project has been getting more and more attention from users, there are now *5* game projects interested in a common repository hosted by DAMN.

Don't know what DAMN is? take a look at http://wiki.peragro.org/index.php/Tools/DAMN (forgive the old screenshot, check the live demo instead)

The core principle of DAMN is to make a centralized 'asset server':

  • To stimulate collaboration between artists, by the means of tasks e.g. a texture artist can pick up where a modeler left of.
  • To take the job of exporting out of the artist's hand by entirely automating it.
  • Allow to tag assets and make collections to easily manage assets.
  • Share an art repository between projects to reuse common assets, tag or group assets to be more settings or project specific.
  • Deliver and accept its content in the format requested/provided by the user as to support multiple tools so assets can be freely distributed between artist and each can use their program of choice.
  • Deliver its content in the format requested by the engine, projects might use CS, Ogre or 2D, etc representations of assets.

Interested to? Join us at '#damn-discussions' on irc.freenode.net

Update:
it's '#damn-discussions'

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